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Description
Part of the elaborate deception plan that the
Japanese created to draw American resources away from Midway, the small
islands of Attu and Kiska were occupied. When the tide
turned, the U.S. came back to chase them off the Aleutian Islands.
The Japanese had since slipped away from Kiska, but bitter
fighting would take place on Attu. Alaska's War, part of the
Panzer Grenadier system, presents 10 scenarios of the largely forgotten
campaign.
Panzer Grenadier is an award winning game system
that covers tactical
warfare in World War II. Each unit represents a platoon of infantry,
weapons or vehicles. Each hexagon represents 200 meters of terrain.
Each turn represents 15 minutes of time. PG features an interactive
turn system, so a player may not get to do everything he wants to do
before his opponent gets to counter move.
The Panzer Grenadier system is vast, with many
modules available. Each
module focuses on a particular theme and provide counters, maps and
scenarios to play. There are two types of modules, the core games and
the supplements. Core games are complete by themselves, with everything
needed to play. Supplements expand on the core modules, bringing new
scenarios and unit types to the game, but require one or more core
module to play.
Alaska's War is not complete by itself.
Ownership of Desert Rats, Afrika Korps, Battle of the Bulge and
Guadalcanal is
required to play.
Related Games (Games that use the same or
similar rules):
Core
Modules
Desert
Rats
Afrika
Korps
Battle
of the Bulge
Semper
Fi: Guadalcanal
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