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Description
At the outbreak of World War I, the German Navy
had a squadron of
cruisers, considered the finest in the world, stationed in their
colonies in Africa. The commander, Spee, decided to return to
the homeland rather than wait to be overwhelmed by superior allied
forces. He made his way though pacific, but was finally
caught and destroyed near South America. This is Cruiser
Warefare, the game where you can take command of the German fleet, as
they raid commerce and steal across the world's oceans, or the allies,
who want to keep this potent force from linking up with the home fleet.
Great War at Sea is played on two maps:
operational and
tactical.
Fleets move on the operational map until contact is made. At
that
time, ships of the respective fleets are put on the tactical map where
the fighting is resolved ship to ship. All capital ships are
portrayed, as are squadrons of destroyers. For World War II
fans,
the Second World War at Sea system uses similar rules.
Players
who master one system can easily learn the other.
The Great War at Sea system is vast, with many
modules
available.
Each module focuses on a particular theme and provide counters, maps
and scenarios to play. There are two types of modules, the
core
and the supplements. Core games are complete by themselves,
with
everything needed to play. Supplements expand on the core
modules, bringing new scenarios and unit types to the game, but require
one or more core module to play.
Cruiser Warfare is a core module. It
contains everything
needed to play.
Related Games (Games that use the same or
similar rules):
Core
Modules
Mediterranean
Cone
of Fire
U.S.
Navy Plan Gold
Supplements
None
All
Second World War at Sea Games
All
Great War at Sea Games
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