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Second World War at Sea: East of Suez: The Royal Navy in the Far East, 1944-1945

Manufacturer:  Avalanche Press

Cost:  $15.95

Number of Players:  2 or more

Complexity:  Moderate

Estimated Game Time:  30 minutes to many hours

Rule Book: more than 36 additional scenarios, plus background articles

Supplements: None

Board Size:  none

Number Counters:  210

Estimated Shipping Weight (including packaging): 11 oz

Description

East of Suez explores the historical, hypothetical and even bizarre plans of the English Navy during the closing of the war.  Scenarios range from actual engagements by the English Navy to those that only existed in Churchill's fertile mind.  Background articles are included.

East of Suez is part of the Second World War at Sea game system.  It is comprised of a series of modules that use the same core rules but focus on different theaters of the war.

Each unit represents a capital ship or a squadron of destroyers.  There are two scale maps: operational and tactical.  Fleets move around on the operational maps until contact is made, and then battle is resolved on the tactical map.  Each operational square represents 36 miles of terrain or water.

The Second World War at Sea system is vast, with many modules available.  Each module focuses on a particular theme and provide counters, maps and scenarios to play.  There are two types of modules, the core and the supplements.  Core games are complete by themselves, with everything needed to play.  Supplements expand on the core modules, bringing new scenarios and unit types to the game, but require one or more core module to play.

East of Suez is not complete by itself, ownership of Leyte Gulf, Strike South and Eastern Fleet is required to play.

Related Games (Games that use the same or similar rules):

Leyte Gulf

StrikeSouth

Eastern Fleet

All Second World War at Sea Games

All Great War at Sea Games

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