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Description
East of Suez explores the historical, hypothetical
and even bizarre plans of the English Navy during the closing of the
war. Scenarios range from actual engagements by the English
Navy
to those that only existed in Churchill's fertile mind.
Background articles are included.
East of Suez is part of the Second World War at
Sea game
system.
It is comprised of a series of modules that use the same core rules but
focus on different theaters of the war.
Each unit represents a capital ship or a squadron
of
destroyers.
There are two scale maps: operational and tactical. Fleets
move
around on the operational maps until contact is made, and then battle
is resolved on the tactical map. Each operational square
represents 36 miles of terrain or water.
The Second World War at Sea system is vast, with
many modules
available. Each module focuses on a particular theme and
provide
counters, maps and scenarios to play. There are two types of
modules, the core and the supplements. Core games are
complete by
themselves, with everything needed to play. Supplements
expand on
the core modules, bringing new scenarios and unit types to the game,
but require one or more core module to play.
East of Suez is not complete by itself, ownership
of Leyte Gulf, Strike
South and Eastern Fleet is required to play.
Related Games (Games that use the same or
similar rules):
Leyte
Gulf
StrikeSouth
Eastern
Fleet
All
Second World War at Sea Games
All
Great War at Sea Games
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