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Second World War at Sea: Leyte Gulf

Manufacturer:  Avalanche Press

Cost:  $124.95

Number of Players:  2 or more

Complexity:  Moderate

Estimated Game Time:  30 minutes to many hours

Rule Book:  16 pages plus book of 48 scenarios

Supplements: see below

Board Size:  3 each 34" x 22" Operational Maps, one 25" x 25" Tactical Map

Number Counters:  510 one inch, 2,240 half inch

Estimated Shipping Weight (including packaging): 8 lb

Description

Leyte Gulf is one of the most ambitious games ever, covering, at the tactical level, operations over an area roughly the size of Kansas.  Nearly 3,000 counters represent all the capital ships, naval squadrons and air units that fought in and around the Philippines during 1944.  48 scenarios cover Leyte Gulf, Philippine Sea, Marianas Turkey Shoot, Okinawa, Formosa and Iwo Jima.

Leyte Gulf is part of the Second World War at Sea game system.  It is comprised of a series of modules that use the same core rules but focus on different theaters of the war.

Each unit represents a capital ship or a squadron of destroyers.  There are two scale maps: operational and tactical.  Fleets move around on the operational maps until contact is made, and then battle is resolved on the tactical map.  Each operational square represents 36 miles of terrain or water.

The Second World War at Sea system is vast, with many modules available.  Each module focuses on a particular theme and provide counters, maps and scenarios to play.  There are two types of modules, the core and the supplements.  Core games are complete by themselves, with everything needed to play.  Supplements expand on the core modules, bringing new scenarios and unit types to the game, but require one or more core module to play.

Leyte Gulf is a core game and complete by itself.

Related Games (Games that use the same or similar rules):

Core Modules

Bismarck

Midway

Bomb Alley

Strike South

Eastern Fleet

Supplements

East of Suez

All Second World War at Sea Games

All Great War at Sea Games

Out of Stock

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