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Second World War at Sea: Midway

Manufacturer:  Avalanche Press

Cost:  $34.95

Number of Players:  2 or more

Complexity:  Moderate

Estimated Game Time:  30 minutes to many hours

Rule Book:  16 pages plus book of 50 scenarios

Supplements: see below

Board Size:  35" x 24" Operational Maps, one 25" x 25" Tactical Map

Number Counters:  280 one inch, 560 half inch

Estimated Shipping Weight (including packaging): 2 lb

Description

Midway contains 50 scenarios of naval action the Pacific Ocean waters during World War II in 1942. The scenarios cover both historical and hypothetical engagements as the Japanese try to maintain their offensive and the U.S. attempts to stop them.

Midway is part of the Second World War at Sea game system.  It is comprised of a series of modules that use the same core rules but focus on different theaters of the war.

Each unit represents a capital ship or a squadron of destroyers.  There are two scale maps: operational and tactical.  Fleets move around on the operational maps until contact is made, and then battle is resolved on the tactical map.  Each operational square represents 36 miles of terrain or water.

The Second World War at Sea system is vast, with many modules available.  Each module focuses on a particular theme and provide counters, maps and scenarios to play.  There are two types of modules, the core and the supplements.  Core games are complete by themselves, with everything needed to play.  Supplements expand on the core modules, bringing new scenarios and unit types to the game, but require one or more core module to play.

Midway is a core game and complete by itself.

Related Games (Games that use the same or similar rules):

Core Modules

Bismarck

Leyte Gulf

Bomb Alley

Strike South

Eastern Fleet

Supplements

    None

All Second World War at Sea Games

All Great War at Sea Games

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