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Great War at Sea: Sea of Troubles

Manufacturer:  Avalanche Press

Cost:  $15.95

Number of Players:  2 or more

Complexity:  Moderate

Estimated Game Time:  30 minutes to many hours

Rule Book:  36 scenarios and background articles

Supplements: see below

Board Size:  none

Number Counters:  210 counters

Estimated Shipping Weight (including packaging): 10 oz

Description

Sea of Troubles covers the planned for, but never fought, naval war between the United States and the United Kingdom.  It uses the Great War at Sea game system.  Although kept from the public, both governments felt such an conflict was likely.  This set contains over 36 scenarios, back ground articles, and additional counters for the English, Canadian and US navies.

Great War at Sea is played on two maps: operational and tactical.  Fleets move on the operational map until contact is made.  At that time, ships of the respective fleets are put on the tactical map where the fighting is resolved ship to ship.  All capital ships are portrayed, as are squadrons of destroyers.  For World War II fans, the Second World War at Sea system uses similar rules.  Players who master one system can easily learn the other.

The Great War at Sea system is vast, with many modules available.  Each module focuses on a particular theme and provide counters, maps and scenarios to play.  There are two types of modules, the core and the supplements.  Core games are complete by themselves, with everything needed to play.  Supplements expand on the core modules, bringing new scenarios and unit types to the game, but require one or more core module to play.

Sea of Troubles is not a complete game, ownership of U.S. Navy Plan Gold and Jutland is required to play.

Related Games (Games that use the same or similar rules):

Core Modules

U.S. Navy Plan Gold

All Second World War at Sea Games

All Great War at Sea Games

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