Manufacturer:
Avalon Hill, selling rights through Multiman Publishing
Cost:
$59.95
Number
of Players: 2 or more
Complexity:
High
Estimated
Game Time: 30 minutes to many hours
Rule
Book: Chapter G part 2, core rules sold seperately
Designer's
Notes: none
Supplements:
see below
Board
Size: 8" x 22" map boards: 38 and 39
Number
Counters: over 1000
Description
This core Module (number 9) introduces
the Chinese and USMC to the world of ASL. Marines have four
different types of squads, representing their evolution as the war
progressed. Also included are special US Army units
representing the Philippine allies. The rule insert completes
Chapter G (1st part in Code of Bushido), which introduces the most
detailed and complete amphibious assualt rules in wargame history.
There is also 8 scenarios covering actions in Burma, China,
Philippines, Guam and other bloody places.
Each unit represents a squad, crew, leader or
weapon. Each hexagon represents 40 meters of
terrain. Each turn represents 2 minutes of time.
The ASL system is vast, with many modules
available. Each module focuses on a particular theme and
provide counters, maps and scenarios to play.
This item only contains module specific rules and
counters. Players must purchase the ASL
Rulebook, Beyond
Valor, Yanks, West of Alamein and Code of Bushido to
play.
Related Games (Games that use the same or
similar rules):